The Still Craft
A rogue inventor out to change the world, hopefully for the best
Chaotic Neutral (leaning towards chaotic good)
Grew up in the city of Cyraal, home of the highest court in all the land. The Grand Judicator, Tiberius Urek, holds his sessions here and creates the laws that keep civilization in balance. Cyraal is located atop a low hill, standing as a gleaming white beacon of justice for the kingdom of Feron.
He is the oldest son of Randal Turnquest, the owner and operator of the Turnquest Trading Company (and also minor noble), one of the largest trade company in the land. Originally, Mayhew was slated to begin training to take over the company with the year, something he was not looking foward to. As such, he left one night to pursue his dreams of invention and alchemy, and he would meet those goals by any means necessary. His brother, Sam, is now being trained in Mayhew’s stead, much to his father’s chagrin.
Rather spontaneous and not all that wise, Mayhew tends to get into situations that he must either talk or fight his way out of. He is extremely curious over how the machines of the world work and once he becomes interested in it, he must know more. This, sometimes, causes him more trouble than it is worth. He’s a nice guy as long as you give him what he wants.
Tall and wiry. He wears a white, long sleeve button-down shirt under a brown vest, along with a pair of slacks and black boots. He also wears a frayed frock coat, picked up in his travels in the northern lands. His clothes, at one point, would’ve indicated his wealthy heritage, but now they just appear dirty and unkempt. Everything about him points to a washed-up nature, especially his quick grin and bright eyes. A pair of old goggles, given to him by a pioneer ornithopter pilot he met as a child, hangs around his neck. Wields his rapier, once a symbol of his status as a noble’s son, in his left hand. It and his hand-made lever-action repeater crossbow, slung over a shoulder, seem to be the only objects on his person he takes special care for.
- Join the Alchemic Guild
- Acquire a wagon as a mobile base of operations for alchemy and invention
- Create a construct that can reason and learn